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Resident Evil 4: Game Review
Wednesday, December 12, 2007








While i don't have internet connection, i was playing resident evil 4 in PS2. It was a great game[for me]. Hmmm.. i'll try to rate it.






Graphics:
The graphics was great, more realistic than the previous Resident Evil. It was more detailed though it was kinda messy. Leon became more handsome [[♥♥♥just kidding♥♥♥]]..ahem back to the topic, okay the designs of the characters is also great although Leon's face is kinda odd :)
If i rate the graphics it would be 9/10.

Sound:
Hmm.. to make it more thriller or more scary, they lower the sound and suddenly they put some scary sound..hmm.. nice trick! i like the sounds they use especially when parasitic people come to kill Leon. Compare to other resident evil, it was more improve than before.
If i rate the sound it would be 8/10.

Story:
I was asking myself, "wheres the zombie?", Capcom did change the
enemy and say goodbye for to a zombie for a while. The days of zombies dragging their feet are gone. So are those of primitive aiming mechanics and prerendered backgrounds which, as beautiful as they were, ultimately made it frustrating to view the action in the world. Those out-of-sight cheap scares are history, now replaced by heart-thumping action and hordes of intelligent A.I.-driven enemies. Just play the opening level of RE4. Only moments after beginning, Capcom thrusts you into a high-stress environment with dozens upon dozens of villagers, equipped with pitchforks, knives, hatchets, and a severe hatred of your presence. Oh, and haven't you heard about the chainsaw man? The roaring sound of his gas-powered weapon is enough to make your blood curdle. If it doesn't, you will at least vocally yelp as you attempt to evade him, meanwhile managing the total, seemingly never-ending chaos of an angry mob.
If i rate the story it would be 9/10.

There's simply too much to put into words. This survival horror, which has truly redefined the genre, is all about its subtleties. Capcom has achieved an incredible amount of realism with this title. It's not completely perfect, but if you've been reading closely, it's packed with gameplay worth raving for. There is only a small list of things that might warrant some feelings of frustration.For
example, the weapon switching system is archaically still bound to the case system from previous Evils. It becomes tedious in the heat of battle when all you want to do is tap something like the L2-trigger or D-pad to choose your weapon. It's a true flaw, but one that thankfully doesn't spoil the experience. Similarly, movement is still somewhat a half-breed of D-pad movement and real analog. You don't have the option of using a dual analog setup, where you move towards the camera point or strafe. Despite the use of the right analog as a limited camera, you are forced to do things like spin around 180 degrees by tapping down and pressing Square or Circle at the same time. These gripes are, however, dwarfed by the amazing gameplay that is available to you. You will get used to these admittedly antiquated design choices, and soon after the immersion of the world will overpower any thoughts you might have had about modern control styles.

Overall rate 9.5/10




hehe... thats all...



see yah^^

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Katherine say goodbye @ 9:57 PM



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